Melon Polygons
3D Artist | Game-Ready and Cinematic Models
Creative and experienced game developer with a strong professional background in Blender and Unreal Engine. I specialize in creating 3D models of any complexity and style (except characters) with:
• Optimized topology,
• High-quality UV unwrapping,
• Accurate shading.
I also teach Blender courses at a university and run my own YouTube channel, “Melon Polygons,” where I share tutorials on Unreal Engine 5. Ready to bring your ideas to life with precision and creativity!
Blender
Unreal Engine
Substance Painter
Marmoset Toolbag
3d modeling
Texturing
Topology Optimization
Rendering
3D visualization