I create professional realistic locations in Unity. I can offer you:
- high-quality work with light in open / closed locations.
- high-quality work with shadows, baking and real-time lighting.
- placement of environmental objects, creation of a terrain, creation of a height map and coloring.
- Optimization of current game locations (baking occlusion, adjusting rendering, adding special ready-made systems)
- Adding and customizing Vegetation Studio (PRO), The Vegetation Engine, MicroSplat, MegaSplat, World Creator and many other ready-made systems and shaders.
- Improving texture quality: increasing the scale, creating an ARGB mask with layers: Rough, Height, Normal, Metallic, Occlusion.
attention! If you want to get the same picture, you need to have some assets from the store! (The Vegetation Engine, Glyph Terrain Shader or Microsplat). These are important assets for improving vegetation rendering and Unity Terrain.
Please do not order locations larger than 4x4 km. Large locations in Unity have rendering problems! Use UE 4-5 for these purposes.
To get the desired result I need:
- detailed explanation of the location you prefer
- provision (if available) of ready-made assets
- sample art or prototypes
For open locations:
- The Vegetation Engine
- Microsplat or other shaders for terrain