I will create a simple 3D model (up to 100, 000 polygons) based on your photo, sketch, or drawing.
Models I create:
Models for games (Low-poly characters, level elements, weapons, robots)
Interior elements (hardware, textiles, electrical appliances, plumbing)
Exterior elements (urban infrastructure elements, low-poly cars (more cartoonish than realistic), low-poly houses (without a large number of small and detailed elements))
Toys (construction sets, plush toys, educational toys)
Parts (parts sized for subsequent 3D printing or for further visualization)
Models I do not create:
Sculptures, coins, reliefs (with complex fabric shapes, detailed and intricate patterns)
Realistic animals and humans (fur, realistic hair, anatomically correct bodies and faces)
Realistic cars (especially sports cars), realistic houses, realistic architectural monuments
Complex mechanisms and assemblies with more than 30 parts
Any objects that are difficult to imagine in volume based solely on photos
Final deliverables: 3 visualizations of the model in resolutions up to 2000x2000 pixels from different angles, as well as an archive with the model in formats such as FBX, STL, OBJ, and 3DS.
-Photos of the object, sketches, or drawings (the more, the better).
-If precise texture on the object is important, the texture itself in any graphic format is necessary.
-If the model should not just be copied from the original object in the photo, a detailed technical task with a description of what to change in the original object is required.
-When compiling a model from multiple objects, complete information about each element must be provided.