Retopology,
If your 3d model is high poly, asymmetries, dense mesh, noisy polygon, and hard to texture and rigging.
I will retopology your model by quadratic polygon as your given poly count range and unwrap the UV map without overlapping.
My services include:
➥ Cleaning the geometry of the model (Retopology)
➥ Retopology of characters by quadratic polygon
➥ Retopology of high poly models
➥ Retopology of game assets based on your demand
➥ Minimizing polygons/poly counts
➥ Unwrap UV into the best map without losing any texture pixel area
I will give my best to get your expected outcome. After discussion, pricing can be adjustable depending on your model.